Showing posts with label Low Sec. Show all posts
Showing posts with label Low Sec. Show all posts

Monday, 14 November 2011

Blog Banter 30: The Crucible?

"With the Winter expansion possibly being named 'Crucible', it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?


For bonus points, the one thing lacking from this "patchwork" of iterations is a cohesive storyline to package "The Crucible" together. How could this expansion be marketed to potential new customers?"

So what single thing would I do if I had control of the EvE online development team? I would make low-sec more enticing to live in.


I believe there are some simple ways of doing this so I hope you will forgive me in doing multiple small changes instead of one big change.

The first thing I would do to make Low-sec livable is up the rewards and pay from scanning sites found there. Better rocks, better salvage, better bounties and more chance of faction/officer spawns. I would not up the bounty on belt rats, these are fine and don't take any skill to do. 

I would use the system rating (0.1 - 0.4) and balance the rewards vs the sec status of the system. IE you would find better plexes in deep low-sec 0.1 systems than you would in 0.4. 

I would also use a 'local counter' and based on the number of people active in a system in a 24 hour period it will cause more (or less) deadspace plexes to appear the next day. This should create more traffic in low-sec and more groups working together... and more pirates to target them.

Along the same lines I would also put some pirate missions into low-sec systems. I enjoy a little roleplaying in other games and enjoy reading the background of the pirate faction in EvE though I have never done a pirate mission. Making these more accessable would be interesting and bring more people to low-sec. I would make the pirate frigate blueprints (Dramiel, Cruor, Daredevil and Worm) the main drop of the mission arcs in low-sec while reserving the Cruiser+ blueprints for null-sec'rs. 

Now to have pirate missions in Low-sec I believe you should have faction pirate stations as well. Here is my thinking on how the new pirate stations and pirate mechanics should work. 
  • Faction Pirate stations do not agress players who are below -5.00 security status even if they have GCC or aggression. This means that criminals can engage on station without worrying about the guns.
  • Faction Pirate Stations will not have bounty offices but will have an Assasination Bureau where people can post rewards for the destrustion of players with a positive or negetive sec status. The reward can only be claimed if the kill happened in Low-Sec or Null-Sec.
  • Faction belt rats will not aggress anyone who has a +5.00 status with their faction unless shot first. They will then defend themselves as normal. 
  • Faction plex rats in low-sec will continue to aggress as normal as they are protecting something. 
 These idea's are very basic. Having faction missions available, especially to low-sec dwellers means you can twist the mechanics to give yourself an edge if you get the standings with the pirates of that specific area.

I see it working well for people who wish to role-play. 

So if you want to hunt for targets in Amarr low-sec you get some standings with the local Sansha pirates. You can then warp into a belt and help 'Defend' you friendly pirate from evil carebears. 

This will help immersion too because as a Sansha RP'er you don't really want to kill that 'Friendly' rat in the belt do you?

My last idea is, I think, rather clever. 

Have NPC targets as well as other players. Now I don't like shooting little red crosses for hours on end. I would rather shoot another player but to do that I need to find them. So what would be good? BAIT.

My Idea is to have NPC Battleships, NPC Industrials and NPC Frieghters running around in low-sec. I mean how else will the eagerly awaited new holo-reels and spirits get to that station in Resbroko without moving through space??

So you see a NPC fleet, Maybe a NPC Charon with a couple of NPC Ravens and Scorpions for support.

Anyway as a Pirate you have 3 options.  

1. You call your mates in and destroy it, picking up the loot from the ships and making a quick profit.

2. You get in a cloaky and you watch. You get an alt online and let your enemy know where this convoy is and were they are heading. You get your fleet ready and follow it a couple of jumps behind. Your enemy engage the convoy and you then jump thier fleet. Epic lols then ensue. Trap sprung!

3. You don't have a fleet but you do have a stealth bomber and you wait until a fleet aggresses and start whoring when possible. 

Aggressing the NPC fleet will cause GCC and aggression just as you would get if attacking  another player. You will also lose security status and reputation with the convoy's parent corp/state. The Charon could be carrying anything including ships, minerals or general crap. 

The convoy will behave like sleeper rats from wormholes and will include webs, scrams, neuts and remote reps. They will swap targets and work as a team. This will make for a fun engagement and should bring out more fleet fights and small gangs.

I have described a 'big' convy here but they could be as small as a one industrial with a frigate scouter. 

Another thing you could do with the above is make the NPC transports vital to maintaining the war effort and bring Faction warfare into it. This Charon could be bringing in specific equipment to help the Caldari war effort against the Gallente. 

The FW miltia need to make sure it gets to it's destination and have to guard it through it's journey. This could bring FW alive with rewards at the end. Player Pirates could make hit and run skirmishes on the miltia fleets and the iopposing FW gangs could try and set up a blockade that the convoy fleet must clear.


My idea's all centre on bringing more people into low-sec and then making thier stay enjoyable and profitable. Low-sec needs more and I think some of these ways... maybe all of them... would help.

The bonus point question, that depends if we are talking  with my new features or not. 

If we are then I would go down the pirate faction line and really big up the fact that you can effectively 'Join' a pirate faction and get help from local belt pirates and live in pirate owned stations. Push the ideology and backstories of each pirate faction and have incarna style events where the pirates sieze the stations from the previous occupier.

If we're talking the real ecpansion then I don't know. It is hard to market something that won't change the game that much. Maybe bigging up the destroyer buff and explaining (again I know)that even a young player can use theses ships to get under the guns of the new Tier 3 BC's and show a fleet of them attacking a Tier 3 gang. I'm not sure but thats the best idea I have at the moment. 

If anyone out there in reader land (IE YOU!!!) would like to make a blog post to go with Blog Banter 30 but have no where to post it then please feel free to email me at neily_7@yahoo.com with your pre-written blog post and I will post it live here on The Beginnings Of Piracy. (I will spell check before posting =P) 

Fly dangerous o/
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Other blog banter 30 writers:
Inner Sanctum of Ninveah
Evoganda
Freebooted
Beyond Space
Sand, Cider and Spacerships 
*New* Finders Keepers 
*New* 2nd Anomaly from the left
*New* Mad Haberdashers
*New* Poetic Disclosure
plus more to come I am sure....

Monday, 31 October 2011

Happy Halloween

Hi everyone and a very happy all hallows eve to you all.


I found this blog this morning while reading through the EvEbloggers.com site. Go have a quick read as it is a good write up of a good 1v1 fight between a Taranis and a Vengence.

Back? Good.

Now you may notice why I am linking to this Blog. The Taranis was piloted by Fla5hy's own Yuri Zirkov. I especially loved this sentence...

" If I had not been flying a maxed out, deadspace fit, syth supported ship, I would have been toast."

Using Drugs and Deadspace mods in a frigate fight. I have to give him props as, as far as I know, thats pretty rare but obviously made all the difference.

Fly dangerous o/

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Sunday, 23 October 2011

Logistics done, let the pew begin!

So this morning I was up nice and early to get the Charon freighter those last 20 jumps to where I was meeting a friend with a Rhea. Once there I started thinking of the easiest way to get into my new staging system in 0.0.

So I looked at the different possibilities on offer to a lowsec pirate like me. Obviously lowsec was a preference but 80+ jumps through lowsec was NOT going to happen. I also discounted trying to get through one of the five most dangerous systems of EvE HED-GP.

So what I was left with was a 36 jump journey with 4 lowsec and 16 0.0 jumps (the rest being high obviously).

I decided to do this in a Taranis. This is a good travel ship as the fast align speed can get you through even 1.0 systems without damage while it is still a combat ready ship able to take down anything I may decide to engage.

So off I went and got 6 jumps from my destination when I ran into a Sabre interdictor. Now I should explain that I have solo'd a Sabre before in a Ranis while in Sniggwaffe with Hannibal. Knowing this I engaged and got totally boned. I was in structure when he was in half shields and I just couldn't lay down the hurt quick enough. I also got podded so I was back where I started. 36 jumps to go... Again.

Fitting up another Ranis I decided to try a slightly different route and again only 8 jumps from the destination I hit a little snag and I was once again back in my station.

Ok now was time to stop thinking about potential fights and just get to my new home system.

Out came the Loki and I sent my alt to grab me the interdiction nullifier. I already had a spare covert ops subsystem. With these bolted on and a couple of nanofibers in the lows to help my warp align times I set out again.

This time I didn't hit anything and made it to D87. My friend passed me over my new fleet of ships and I started fitting up a ship of each class ready to get some pew on. It came faster than I thought.

I got on TS3 and announced my presence. There was a fleet one system out engaging a stabber fleet and a Hurricane. As I listened to the engagement I started fitting up one of 2 Hurricanes I brought with me. Then over comms I hear that a Thanatos has warped to the gate. I hear people talking about engaging so jump in the newly fitted up Hurricane and start x'ing up in comms for a fleet invite. Until I get the fleet invite I am running blind so start following a friendly Tempest, hoping to God he's going where I want to go.

Two jumps out and I land on the fight with my new friends and fall straight into the PVP zone with drones out, orbit set and guns ablaze.

The Thanatos is tanking us until he starts having cap management problems... Not to mention we bring in a Capital ship of our own.

With reports of 100 man fleets coming in from all over the place we all know we have to kill this guy and get the hell out. He starts going into low armour and you can tell his cap is all but gone. As he hits structure he activates the self destruct and logs off. We take the Thanatos down before the 2 minutes are up but can't get the pod as it insta warps.

To loot the wreck we need haulers so the rest of us are on guard duty while they come in and start grabbing the loot for us.

So all in all an eventful day and a good introduction to the Corp I am on trial with. First kill a capital ship. I wasn't even in system for 30 minutes when that came up... This could be fun.

Fly dangerous o/

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Wednesday, 27 January 2010

GoonSwarm - Point and laugh at will!

I guess I am just jumping on the bandwagon here; I have never had any dealings with GoonSwarm other then popping a few of their ships when they ventured into Low Sec space.

However I am looking forward to reading the interesting blog posts that will undoubtedly come from this and to getting home and reading up on the EvE-O forums. (Not accessible from work, evil net police!)

I’m not going to give any reasons to what has happened to GoonSwarm as a number of other blog writers have done it quite nicely.

Jump on contact
Newbation

In other news, while the Rabbits were watching a Low Sec/High Sec gate in one of our surrounding systems last night, a fleet of anti-pirates decided to try and engage us.

They had us outnumbered in ships and had both ECM and Logistical support. Our excellent FC weighed up the options and decided not to engage and to quit the field. They had the tactical advantage over our own fleet. Due to this withdrawal an amount of one way smack talk ensued in the systems local channel.

My one and only response was our alliance motto ‘All for the good of money’

Fly dangerous o/