Showing posts with label Brutix. Show all posts
Showing posts with label Brutix. Show all posts

Friday, 16 July 2010

A good night, fun times and Revenge

Huh,

I logged on last night not really feeling in the mood for much action and just wanting to read some EvE mails and play with some fittings etc.

I then get the call that a certain Dame Death is sitting outside our station in Auner in a Cynabal. I remind the new members of the academy not to engage on station and to ignore the local smack. Now Dame Death has been a member of The Black Rabbits Academy and was kicked for 'Accidently' engaging blues a number of times. He then was given the benefit of the doubt a couple of weeks later and was allowed to rejoin.

He then left again, joined a alliance that was red to TGA and started being a prat.

He then convinced Gilgamesh to let him back in. So he was back for a couple of weeks, then after a number of arguements between members of the alliance he again, left.

He then AGAIN rejoined the alliance, and after some unpleasentness left once again, this time with a life time ban on all his toons.
Dame disapeared from local and a Python Cartel member, Amanda sat on the station we call home at 0 in an Abbadon. So what do TGA do? Why we undock a couple of Battleships and a few Battlecruisers of course. We are just about to engage the Abbadon when it suddenly drops a Cyno field and Dame Death jumps in with the Archon and Nauticaa soon joins the party in a Thanatos.

Fail on their part, if they had waited a few more seconds we would of been engaged, as it was we all just went 'Meh' and docked up. We may be pirate but we ain't dump pirates...

A couple of minutes later a few of us undock in frigs and cruisers and insta warp out to hunt a couple of FW dude in a plex in Auner. Nice.

We ran around, playing cat and mouse with a Taranis, Punisher and Sabre. The Sabre pilot keeps bouncing around planets. When the call comes that the Sabre is off scan I decided to try warping to the only planet off scan from my position. At 0 at that.

Guess what? Yep, got him. I land less than 5000m away get point and web and keep him locked down. I pour on the damage and advise fleet that they can come in when they want.

Sabre Vs Ishkur 1v1 at the moment and I have to admit, it was close. I got him to about 10% structure before Stuart in his Rupture lands the 121 damage to end him.



As you can see... I got out in structure too! 34% to be exact. Good fight!

Anyway after waiting out the GCC I docked and repaired my Ishkur and Gilgamesh came online and said he wanted a number of heavy hitters. I accidently undocked in my shield Brutix and while I'm out I get locked up by Dame Death, now in an Abbadon with a TBR member as my back up in a Vulture.
Dame Death agresses me and after a couple of hits, Gilg tells me to engage and for eveyone in Auner station to undock and attack. My Brutix is going down quick but is doing a good amount of damage so I hold on and overheat as much as I dare.

The fleet undocks in an assortment of Battleships and Battlecruisers. My Brutix is now going down quick and I send out a broadcast for reps. I get a couple but it is not enough. The Abbadon goes down but with it's LAST SHOT it takes out my Brutix. We also manage to pod Dame Death. I like.

I swiftly reship and rejoin fleet as they start locking up Nauticaa in the Thanatos, and join in as we engage, but it docks back up.

I request to borrow another Brutix from a fleet member and manage to get another shield Brutix to take on a roam that Gilg has put together.


We have a scout in front and a tackle Vulture. We don't get any kills on the way down and when in Amamake we manage to get a Hurricane to engage our Drake and Vulture but is is very quick and motors away from the engagement.

We hang around for a minute but it's quite obvious we ain't going to get any kills here today so we start heading back. On the Dal gate from Amamake we run into this Thrasher who is on autopilot and quickly dispatch him and his pod.

On the way back we see a Back to Yarr fleet of 2 x Hurricanes, 2 x Drake and a Brutix. Fleet splits up on different sides of the same gate. One side has a Hurricane pointed and tries to pop it while the other side has a Brutix locked down.

The Hurricane manages to get back to gate and unfotunatley we have chased the Brutix to far off the gate to get point. However we do get the Brutix. Revenge for my Blackbird loss the day before! Yay!

So we arte back home and I call it a night. For someone who wasn't planning on doing much I seemed to have a damn good night.


I think we now have a TWR Blog, TBR Blog and 3 TBRA blogs. Not bad, not bad at all.

I think thats everything.

Fly dangerous o/

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Tuesday, 26 January 2010

My Brutix Theories

Ok so the ship most associated with me by my alliance is the Brutix Gallente Battlecruiser. I love my Brutix, I have lost a few (Seven of them to be exact) over the last 5 months with The Guristas Associates and I will probably lose a lot more over the next year.

However one thing drives me to distraction and my alliance all know my feelings on this issue, Railguns VS Blasters on a Brutix.

Now I’m guessing your all saying right now that this post will be about the advantages of Blasters on a Brutix rather than Rails, however you’re WRONG!

I want to sing the praises of the Railgun fit Brutix and why, up until recently, I fitted them to my ship.

As you may or may not know, TGA takes great pleasure in closing down our home system against any incoming ships or fleets. This means engaging on stargates is the norm. We normally have between 3 – 15 Battlecruisers, Heavy Interdictors and Battleships on a normal gate camp.


Now in a Blaster fit Brutix this means landing on a the gate from your warp in spot, waiting for the target or targets to appear, activating your Microwarpdrive to burn into range, then, just before you get there the boys with long range weapons (Drakes) or faster MWD ships (Hurricanes) destroy your target. Yes I will be on the killmail as I had a Warp Disruptor, but I won’t have added any DPS to the target as I wasn't in my 2000m optimal.

However, bring in the railgun fit Brutix, Optimal Range? 18km!
And another great thing? No need for a microwarpdrive as you don’t need to burn like fuck to get in range!
The bonus to not having a microwarpdrive? You don’t need to spend any of your capacitor on it, meaning the T2 medium armor repairer can run longer and you will be on the field longer!

Now I hear you cry, what about DPS? Surely you’re taking a HUGE blow on DPS! Well actually it’s not as big as you may think. Someone using T1 Medium Electron Blasters will only be doing between 10 and 30 more DPS over your Railgun fit Brutix and you can start your DPS a lot sooner thanks to not having to worry about the range issue.

Now the above is really for gate camp scenarios only, in a fleet on fleet battle I would ALWAYS go for blasters, just for that extra DPS. There are more targets on the field and it would be a lot easier to get in range when fighting a fleet.

However I know that as soon as I have finished my training for T2 Medium Blasters (about 2 weeks left) and I fit Medium Ion Blaster II’s to my Brutix with both Caldari Anti Matter charges and Null in my cargo hold, I will never go back to Rails.

The reason?

Null = Range and for Gatecamps, I will always use Null.

Fly Dangerous o/