Showing posts with label cynabal. Show all posts
Showing posts with label cynabal. Show all posts

Tuesday, 1 November 2011

A couple of kills and a bug.

Hi everyone,

So I was out yesterday evening so got my EvE time during the day. This is both good and bad.

It's good because I get to go out solo and experiment with things without having to turn down fleets and stuff.

It's bad because you don't have anyone to chat to or generally arse around with because most normal people are at work and don't get online till later in the day.

So I launched my Dramiel (of course) and headed into K-B where I know 0utbreak have a warp disruption bubble and I thought I would camp it for a little while on my own, creating a nice warp in 180km from the bubble and 200km from the gate. It was slow going and I could of probably roamed around a bit but was feeling lazy.

I caught a Reaper on the bubble and blew him to bits. I always think it's worth killing newb ships... especially in Null as you never know if they are carrying a shiney mod or something. I carried on camping and saw a Dramiel on scan. Seconds later he landed in my bubble and I went down for the fight.

We both engaged our scrams at the same time and started the slow dance of death, I think it was about 50-50 in damage... Until a Cynabal Pirate Cruiser suddenly appears and we both disengaged and started motoring away. The Cynabal took some pot shots at me from (what I thought) was 60km away.

Now this is where the BUG comes in. A couple of times over the last few days, and then again with this Cynabal the distance and speed part of the overview stops working. So the Cynabal which was showing as 60km from my Dramiel doing 5m/s on the overview was actually doing over 2km/s and was 16km from my Dramiel and had me pointed. Fuck!

I burnt away from the Cynabal in the opposite direction to the other Dramiel and managed to warp out in 16% structure. Gf's were offered in local and a bit of friendly banter ensued.

After repairing and challenging the Dramiel pilot to a 1v1 in my Jaguar, which he refused, I jump back into K-B and go back to my ninja spot. A few minutes later a Crusader Amarr Interceptor appears on scan and moments later lands in my bubble.

I warp to the Reaper wreck (which I had left there as a convienent 'warp to' point) and engage the Crusader. He first tries to run for the gate but soon realises he won't make it so engages. It is a close fight as I accidently orbit at 500m with Barage loaded but remedy that mistake and take the Crusader out.

While we have been fighting a Kestrel has warped to the gate 50km or so away and starts burning towards where I am now looting the Crusader wreck. I am in deep armor (in a shield tanker) but decide to try my luck against the Kestrel.

I orbit close with my AB on to try and minimilise incoming damage from the guys rockets. As I bleed into structure the Kessie is still at 20% shields so I disengage and tacitically retreat (read: run screaming like a girl) out of range and into warp. I have again survived, this time at 38% structure. I hang out for a bit and wait for my shields to repair themselves.

I head back to my spot to find the Kessie pilot has disapeared and a Flycatcher is in the middle of tacking down a Manticore. I think about making a run back to D87 and repairing before coming back to try and take out the Flycatcher myself, then I look in the 0utbreak channel and see Ziggy is online.

I tell him what is going on and he jumps into a Cynabal to back me up against the Interdictor who is now off the gate looking at some wrecks.

At this point I have full shields but no armor and 38% structure remaining. I wait for Ziggy and when he lands on gate I warp to the wreck the Flycather is closest to and get point and start engaging... and he starts to melt. Ziggy gets one shot off on him but otherwise it's a solo kill. I finish the engagement with 70% shields. I didn't know Flycatchers were so squidgy. I will definelty be marking those down in the 'solo'ble' column!

I hung around for a little longer but 30+ man fleets started rolling through K-B and D87 so I decided to call it a night and start getting ready to go out. All in all... A good day in my book.

Fly dangerous o/

Mail

P.S Only 54 shopping days till Christmas!!

Tuesday, 8 March 2011

A damn good fight!

Hey guys!

Had a great fight last night so thought I would share it with you.

As part of The Defenders Of Pen Island I, and my alliance mates, get alot of stick for blobbing and yeah we do do things like this and this.
It's part of the game and as we play our roles as Pirates, we prey on weak and helpless. Thats sort of part of the Pirate image.




However we also don't run from proper fights if they come up and this was proven yesterday in Sisiede.

So me and Otto are running around in Sisiede in our cloaky probing ships and we both get a hit on this Drake and warp to him at range. I land 50km from him and realise he is sitting about 220km from the Amamake gate. We call on comms and get together a small gank fleet.

Mail in his new Cynabal, Otto in his Drake and a couple of others warp to my cloaky alt who has slowboated into popint range and we start the engagement.

At this moment we are thinking this is probably bait but we could try and gank it and get out.

The Drake is deep in shield when a friend of his in a Hurricane lands, primary is called on the 'Cane and damage is switched over. Then another one of his friends in a Cyclone lands. We make sure we spread our points but just as the enemy 'Cane is going down he manages to warp out.

One of our 'Canes goes down and we find out later that Ollie Khan, one of my best mates in RL, is a total FAIL and had fit a Medium Shield Extender II to his 'Cane instead of a large one. Moron...

Anyway back to the fight and primary is switched back to the Drake and he is finished off. Once he is down we switch to the Cyclone just as the rest of his gang lands. The first Hurricane comes back with another 2 'Canes in tow plus a Brutix, Dominix, Tempest and Blackbird.

The primary is switched again to the 2nd of the 2 'Canes and he dies in a ball of fire and the next primary, Tempest, is called. Our fleet are spreading points and keeping range as the Domi is heavy neut fitted.

Piscis is throwing missiles 90km out to the Blackbird who has to scarper before he gets melted. Damage is still on the Tempest and it eventually goes boom with the next primary being another of the Hurricanes.

Our fleet all being shield and nano fit are easily keeping range on the armor fleet and able to put alot more damage on them than they are able to put on us. Piscis is still on anti Blackbird duty and everytime he comes on grid sends missiles flying his way.


We finally get back to destroying the Cyclone we started earlier and now thier fleet is tring to pull range and warp out from us. Not going to happen when it is armor versus shield but they do try.

Cyclone goes down so we pour the damage onto the Brutix. With our fleet being at least 20km all through the fight he has been completely useless in this engagement which is why we left such a high DPS ship till last. Just in case you were wondering.

The last ship on the field for the other side is thier Dominix. He is now alone facing a full fleet of high DPS ships.



GF was offered in local by our fleet but only one pilot from thier fleet Gf'd back and that was the Blackbird pilot... probably because he didn't die!
Fly Dangerous o/
Mail