Showing posts with label Eve Pirate. Show all posts
Showing posts with label Eve Pirate. Show all posts

Thursday, 20 October 2011

Quick update time!

Just a quick note before bed.

I lost my Dramiel today to a Navy Hookbill. I could of taken him but also had the rats of his faction on me which did 63% of the total damage. Still a good fight though.

I send my heartfelt condolences to those being cut from CCP and do find it slightly disturbing that it seems to be the community team who worked so hard over the summer to try and reassure the EvE universe that CCP were still with us that will be let go. Goodluck guys but I know you will be fine as you guys are amazing and any company will be lucky to have you.

I will be following Jesters attempted blogging marathon as he attempts to blog up to 15 times a week. If he can keep his excellent standard up for all those posts I will crown him my new blogging master.

I will be attempting to fly with a new group of players over the next few weeks. I just need to sort out some logistics and then pew pew. Anyone got a Rhea I can borrow? Lol

I also recently noticed I have been removed from the blogpack so I have no idea who is reading this now but will continue to post about EvE and what's going On with Mail and Hannibal till the end.

I am really looking forward to the winter expansions which include pod killmails showing what the pilot had in the way of implants... AWSOME!

I guess if I was Jester I could of made each of these points into a blogpost of there own and I may return to some of these points tomorrow and expand.

Fly dangerous o/

Mail

Tuesday, 26 January 2010

My Brutix Theories

Ok so the ship most associated with me by my alliance is the Brutix Gallente Battlecruiser. I love my Brutix, I have lost a few (Seven of them to be exact) over the last 5 months with The Guristas Associates and I will probably lose a lot more over the next year.

However one thing drives me to distraction and my alliance all know my feelings on this issue, Railguns VS Blasters on a Brutix.

Now I’m guessing your all saying right now that this post will be about the advantages of Blasters on a Brutix rather than Rails, however you’re WRONG!

I want to sing the praises of the Railgun fit Brutix and why, up until recently, I fitted them to my ship.

As you may or may not know, TGA takes great pleasure in closing down our home system against any incoming ships or fleets. This means engaging on stargates is the norm. We normally have between 3 – 15 Battlecruisers, Heavy Interdictors and Battleships on a normal gate camp.


Now in a Blaster fit Brutix this means landing on a the gate from your warp in spot, waiting for the target or targets to appear, activating your Microwarpdrive to burn into range, then, just before you get there the boys with long range weapons (Drakes) or faster MWD ships (Hurricanes) destroy your target. Yes I will be on the killmail as I had a Warp Disruptor, but I won’t have added any DPS to the target as I wasn't in my 2000m optimal.

However, bring in the railgun fit Brutix, Optimal Range? 18km!
And another great thing? No need for a microwarpdrive as you don’t need to burn like fuck to get in range!
The bonus to not having a microwarpdrive? You don’t need to spend any of your capacitor on it, meaning the T2 medium armor repairer can run longer and you will be on the field longer!

Now I hear you cry, what about DPS? Surely you’re taking a HUGE blow on DPS! Well actually it’s not as big as you may think. Someone using T1 Medium Electron Blasters will only be doing between 10 and 30 more DPS over your Railgun fit Brutix and you can start your DPS a lot sooner thanks to not having to worry about the range issue.

Now the above is really for gate camp scenarios only, in a fleet on fleet battle I would ALWAYS go for blasters, just for that extra DPS. There are more targets on the field and it would be a lot easier to get in range when fighting a fleet.

However I know that as soon as I have finished my training for T2 Medium Blasters (about 2 weeks left) and I fit Medium Ion Blaster II’s to my Brutix with both Caldari Anti Matter charges and Null in my cargo hold, I will never go back to Rails.

The reason?

Null = Range and for Gatecamps, I will always use Null.

Fly Dangerous o/

Thursday, 21 January 2010

The path to effective low sec piracy

I have put this guide together as a quick ‘what-to-train’ for new members of the academy. These skills will help you in becoming useful both in large fleets and smaller gangs.

I am basing this on someone who is very new to the game and has less than 1 million skill points. However more experienced members of EVE may still find this useful.

First off is your Learning skill. Very boring as it does not give you access to any nice new shiny ships or equipment but is vital none the less.

The skill ‘Learning’ should be at level 5 and the other learning skills should be at least to level 4. These skills cut the time you need to spend training for new equipment and ships and will make a noticeable difference to your skill plan.

Signature Analysis Level 5 should be the next skill you max out. This directly effects you locking speed. If you can get a fast lock on something then you can start doing the damage before the other person your half way there. This is especially important to those who want to fill the role of a tackler in fleet engagements or gatecamps.

Next up is gunnery/missiles depending on what you’re flying. Don’t train for T2 guns straight away. The gunnery/missile support skills make a HUGE difference to your rate of fire, tracking speed and how hard you actually hit!

If your T1 Autocannon fitted frigate, with all of the gunnery support skills trained, came up against a T2 weapon fitted frigate with none of the support skills, you will be miles ahead in DPS and volley damage, thats a win in my book.

My advice would be to have a training skill that looks something like this:
Turret Users
Gunnery level 5
Weapon upgrades Level 5
Sharpshooter Level 3
Rapid Firing Level 3
Controlled Bursts Level 3
Trajectory Analysis Level 3
Motion Prediction Level 3
Advanced Weapon Upgrades Level 4

Missile Users
Weapon Upgrades Level 5
Missile Launcher Operation Level 5
Missile Bombardment Level 3
Warhead Upgrades Level 3
Rapid Launch Level 3
Target Navigation Prediction Level 3
Missile Projection Level 3
Advanced Weapon Upgrades Level 4

I would also suggest learning the skill Thermodynamics to level 4. This allows you to overheat your modules to boost there effectivness above normal limits. This means that you can get extra DPS out of your weapons, extra speed out of a MWD or Afterburner or get extra armor or shield boosts from repair modules. Be warned that all modules that are overheated can be damaged or destroyed if you overheat to much.

Once the above is dealt with T2 weapons are the next thing you would train for. Obviously you would train the best weapons for what you are flying. If your flying Gallente then Hybrids, Minmitar would be Projectiles, Amarr would be lasers and/or hybrids and Caldari would be Missiles and/or Hybrids.

My next bit of advice is also a bit boring. Support Skills. There is no point training for a Battlecruiser if you don’t have the support skills to maximise its effectiveness. So your next training should focus on the main skills.

Electronics Level 5
Mechanic Level 5
Engineering Level 5

These skills free up a lot of CPU and powergrid and make fitting ships a lot easier. In each section there are a number of other skills that are also suggested for training.

Electronics
Electronic Warfare Level 4
Electronics Upgrades Level 4

Engineering
Energy System Operation Level 4
Energy Grid Upgrades Level 3
Energy Emissions Level 3
Energy Management Level 4
Shield Operation Level 4
Shield Upgrades Level 4
Shield Management Level 3
Tactical Shield Manipulation Level 4

Mechanics
Hull Upgrades Level 5
Repair Systems Level 4
Jury Rigging Level 3
Salvaging Level 1
Remote Armor Repair Systems Level 3

A few other useful support skills include:
High Speed Manoeuvring Level 3
Afterburner Level 4
Informorph Psychology Level 2
Science Level 4
Cynosoraul Field Operation Level 3

The above are what I would suggest for anyone wanting to fly an effective PVP ship in EvE. All of the above skills either make it a lot easier to fit ships by making more CPU or Powergrid available, or it means you will be able to fit the modules needed to PVP in low sec.

The Science and Informorph Psychology skills are for the placement of jump clones in other areas of space.

The Cyno operation skill allows you to set up a field to which Capital class ships can jump. This is very useful in large fleet engagements and also for just being able to help out your capital fleet pilots.

If you are a drone user then I would suggest the following skills to be able to use those effectively in a PVP context.

Drones Level 5
Scout Drone Operation Level 5
Drone Navigation Level 3
Drone Interfacing Level 4
Drone Durability Level 3
Drone Sharp Shooting Level 3
Electronic Drone Interfacing Level 4

Once the above is complete decide which race of drone you wish to specialize in and train that skill to be able to use the T2 variants.

Ewar, Electronic Warfare, a very large part of EvE and can decide the outcome of any fleet fights. At lease one of the following skills should be trained to help both you, and your fleet come out on top.

Target Painting Level 4
Weapon Disruption Level 4
Sensor Linking Level 4

Target Painting skill lets you use a Target Painter, use this on the primary to grant you and your fleet bonus to tracking and damage.

Weapon Disruption skills lets you use weapon disruptors. Fit one of these to your ships and the enemy will have a hard job in hitting you for their full damage. N.B DOESNT WORK ON MISSILE SHIPS

Sensor Linking lets you use Dampners, these cut the effective range of your enemy making you and your fleet tougher to hit.

Ok so you have T2 weapons, shiny support skills, droney goodness and now you need a nice shiny new ship. Now with the skills above you should be able to effectively fly up to a Battlecruiser without too much of a problem. If your wishing to specialise into a certain type of ship now is the time to do so. You have the general skills needed to fly well in Low-sec PVP, now go carve your own path.

My last piece of advice is to train the skills here to Level 5, it may take months and you may take breaks away to train for other useful skills and to train for new ships, weapons and upgrades. But when you have nothing else to train, fall back to maxing out your support skills.

They will save your life and make EvE a more fun place to be.

Also remeber that in the end the individual skill of the pilot may come into play. SP is not everything. There is no 'I WIN' button here. Just a guide on the things you need to know!

Fly dangerous o/

(I would like to thank the members of The Guristas Associates who helped me in writing this skill guide.)

Mail Lite's Back Story Continued

I killed him, an innocent miner, not hurting anyone. I am sitting in my home station in Malkalen again nursing a large dark rum, neat. I am staring at the log of Spectre again and rereading his musings and list of accomplishments. I feel bad for that Procurer pilot. Why am I doing this?

As I read through the log of Spectre I notice that, under all the text and useless date, buried in the annals of that log is a link to another, a link to the leader of a feared and respected all female corporation. Mynxee and the Hell Cats.

I scan through the logs, finding inspiration and yet another perspective of the life of an outlaw. As I am reading, my mind started looking for the specific piece of code. The piece of code I need to be able to hardwire my onboard communicator into the radio links of the Hell Cats just as I had done with The Python Cartel. Got it.

I swig back the rum, stumble out of the bar and out towards the docking bay, mumbling excuses to people I’ve knocked into. Once in my rusty Rifter I inserted the code into my receiver and it has worked. I was now able to listen into the Hell Cats channel whenever I wanted. While still in the grasp of the marathon drinking binge I undocked my Rifter and made my way back to Aurohen, freshly galvanised, and very drunk.

Once I have jumped through the mountainous Stargate I immediately warp to my favourite hidey hole. Not far from planet three and it’s surrounding orbital bodies. I immediately started to scan the system however I was having problem with my vision and thing we’re not going well. Was that another Rifter over there? Nope it is a Retrubution. Drake? Yeah that’s a Drake. Only 20km from me apparently… that’s not right… ummm…

Then my senses started to solidify again. Yes there was a Battlecruiser sitting only 20km from me. Yes he did have me targeted and no… I couldn’t engage warp drives as they did not seem to be responding. However I was not taking damage and I had started moving out of his range. Then the Drake seemed to come alive. He turned towards my Rifter and engaged his engines. His drake was faster than my Rifter. Some how he was managing to gain on me… 19km, 18km, 17km He was not going to let me get away so I decided to do the only thing that made any sense to my drink addled brain. Engage engines and move TOWARDS the Battlecruiser. 10km, 9000m, Engage Autocannons and fire!

I think he wanted to test his shield. He let me shoot him for about 3 minutes. He then engaged his engines again. 10km, 11km, 12km… Bang! One salvo from his massive missile launchers and I had lost my first ship to piracy. I warped my pod out of harms way in seconds… but not before I heard a ‘Good fight’ echo through my speakers. I went back to Malkalen and started researching the market for another Rifter and all my fittings. This is not over…

After a night of sleep my head felt better. I barely remembered my encounter of the night before but the sight of a brand new Rifter and all the trimmings brought it back. Drake. Toying with me. My rusty Rifter being engulfed in flames. I got the ground crew to get started on my new Rifter straight away. I was looking forward to getting back into the fray. It took them 3 hours to get my ship ready for departure. I got in my pod and fused it with the newly built Rifter. Time to get back to Aurohen, time to see if I can make it as a outlaw and a pirate.

I decided that the deadspace hidey hole I had been using was probably not a good idea so decided to search for a new one. I chanced upon a nice place between two of the planets where my scanner could pick up a number of belts, stargates and also the stations. I also found that, with a bit of computer wizardry I could gain details on the people who we’re currently in the same system as me. I started trawling through employment histories and biographies to see who was around. I noticed that a few of them seemed to be in the same alliance or corp.

Intrigued I started a secure ship to ship call with one of them. I explained I was new to the system and the way of life and asked what the benefits of being part of a larger group would be. As he was a Pirate I had to descipher his ramblings as they were filled with lots of ‘Yarr’s’ and ‘Oo Ahh’s’ but I got the gist of it. He was telling me that space was a lonely place for a pirate and the best thing a youngling could hope for was for a more experienced pirate to show him the ‘yarring’ ropes.
I cut the pirate I was talking to off mid ‘yarr’ as I had just seen a prime target. An Imicus had just landed at one of the belts… I hacked into his files and checked his alliances. Nothing, School of Applied Knowledge. The starting school, learning the basics. Good.

I start my warp towards the belt he is at. I land 30km away from him. Not great but not to bad. I engage engines and turn towards him. I don’t know if he’s noticed me yet. I was now in targeting range. But I decide to leave it a few beats.. 22km, 21km, 20km, 19km, targeting computer active and locked. Warp disruptor comes online. I’ve got him. He has now turned toward me and we are racing towards each other. At 1000m I engage my guns. The pilot engaged his guns. We are both running through shield and into armor. I activate my armor repairer. He is still steadily falling into low armor while mine is now slowed as the robotics do they’re job.

He’s in structure, and I am only 500m away from him when his ship explodes in a flash of brilliant light. His pod sits in the middle of the wreck. He must be dazed by the explosion as he doesn’t warp away immediately. I check my scanner. Nothing on scan. Locked and Warp Disrupter active. 500m away. Autocannons activated and his corpse flies lonely in space. My first real ‘Kill’

The Hell Cats channel suddenly activates with a 'Roar'. Someone is actually shouting 'Roar' down the communicater! His name is Gilgamesh1980

To be continued…

Tuesday, 27 October 2009

The beginnings

Guristas. A name that strikes fear into the heart of young and old Eveians. I am Mail Lite of The Guristas Associates. I am a Pirate.

This is my ongoing story from a Pirate hunter, to becoming one of those I despised.

Flying my trusted Rifter I engaged Guristas pirates on a daily basis out of my home system of Malkalen, on behalf of the Mercentile Bank. I was entrusted with the security and protection of those assets. I would fly my trusty little ship into battle again and again to take down those that threatened my masters lively hood.

I had no good reason for becoming a Pirate Hunter. The ISK from these small ships sometimes barely covered the ammunition and repair costs. And the prizes I received from my hirers were meagre to say the least. After a while my trusty Rifter became a rusty Rifter so it was time for an upgrade. I had kept some ISK safe for a while and it was time to spend it. A Thrasher was my next boat, one of the Destroyer class of vessels. I reported for duty and was assigned to investigate the never regions of my system. I scanned. I hunted, and finally I came across a small pocket of resistance. I had them. I flew in close. Ripping them to shreds with missile and ammo alike. This was good. This was what I wanted. The destruction of others.

I then happened to meet an acquaintance of mine in a bar. He had become rich beyond my wildest dreams. He flew a beautiful ship. Small and fast but easily a match for ships a lot larger. The Taranis.

He became a regular drinking buddy. He flew in the lawless space regions and would destroy no only the wrong doers of that system. He would destroy any ship he could. He did what I craved. He pushed himself to the limit of everything and made his isk while doing it. He told me what to do to become one of his fleet. ‘Become a better pilot’ he said. And he left. I haven’t seen him for a while now. However I did get a present. 20 million ISK and a logbook. The 20 million ISK came attached with a single word… VEXOR.

The logbook, when downloaded, showed the skills I needed to become the pilot of the Cruiser class ship. Drones, it said, will be your biggest ally in the times to come.

So I trained. I used my skills to acquire what I needed and wanted. I became a modest Vexor pilot. But still something was wrong. I was doing what I was told to do by my employers, my battle record against the pirate organisations became great and I was given new and even more dangerous assignments. But something was missing…

During one engagement I hacked into the Pirate log of Spectre5535. He was not in the area at the time. I am certain that it did not come from one of the Guristas Pirates I was currently destroying. Maybe it was a rogue signal? Who knows.

What I do know is that I was hooked. I read and re read that log. Each day checking for new entries. This person was leading the life of a Pirate and, in doing so, was making himself infamous. I read about his engagements, his partners in crime and his advice to people who decide to follow this way of life.

I had spent months, since first buying and fitting my freshly assembled Rifter in trying playing the ‘good guy’. In amassing ISK. Buy larger vessels to take on larger enemies of the state. And yet here I was. A ‘good guy’ reading the tales of the enemy and, in doing so, finding a life that appealed to me.

So I went back to Malkalen. I handed in my resignation, I sold my ships, I sold my modules. I sold all my earthly possessions. Except one…

The first ship. My rusty Rifter. I fit it to a specification I had found while trawling the logs of Spectre. I then headed to a system known not to be policed by Concord.

Aurohen.

By this time I had managed to hack myself into the communications used by a feared pirate corporation called The Python Cartel. In this channel I met some of the people I had been reading reports about. Feared and deadly people.

In Aurohen I set up some deadspace spots. Places I could look for targets in my thirst for combat without being vulnerable to others. I used my directional scanner to see if there were any other pilots around. Yes, but they were in far larger vessels. There were Cruisers with their drones out and Battlecruisers with guns larger than my entire ship! No way was I intending to engage one of those. Then I saw it… A Procurer mining barge in an asteroid belt. Alone.

I pounced. Warping to the belt I felt my heart begin to beat faster, and the closer I got the faster it beat. I arrived. The Procurer wasn’t more than 9000km away from me! I’m not to sure what happened next. It is all a bit of an adrenalin rush blur. I targeted the Procurer, I engaged my engines and my warp disruptor within seconds. He was now pinned down and couldn’t get away. Success. I kept an eye on the readout from my directional scanner. Noone within 10au other than this procurer pilot. I activated my threes 200mm Autocannons when I was 1000km away. I watched his shield drop down. No return fire. No activity within 10au still. My radio channel with all local pilots listed stayed at a constant. Armor. Still no response from the Procurer. Was its pilot asleep? Or drunk? Who could say? Structure. Nothing on scan, no-one was coming to help this pilot. Finally movement from the Procurer. He targeted me. Locked. His engines go critical, igniting the combustible fuel cells stored in his cargo bay. I see the Pilot shaking his fist at me through his pod window as he waprs away to safety.

I don’t hang around to look at the wreck. I warp back to a deadspace area that is safe and think about what just took place. I just attacked a harmless pilot. No reason or rhyme to this. Just because he happened to be in the wrong place at the wrong time, within the same system as someone who is starting his decent toward piracy and becoming a wanted outlaw.

To Be Continued...