Monday, 31 October 2011

Happy Halloween

Hi everyone and a very happy all hallows eve to you all.


I found this blog this morning while reading through the EvEbloggers.com site. Go have a quick read as it is a good write up of a good 1v1 fight between a Taranis and a Vengence.

Back? Good.

Now you may notice why I am linking to this Blog. The Taranis was piloted by Fla5hy's own Yuri Zirkov. I especially loved this sentence...

" If I had not been flying a maxed out, deadspace fit, syth supported ship, I would have been toast."

Using Drugs and Deadspace mods in a frigate fight. I have to give him props as, as far as I know, thats pretty rare but obviously made all the difference.

Fly dangerous o/

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Sunday, 30 October 2011

Old friends and new ships!

Hi all! Just a quick on tonight.

First off I have been flying my old friend the Dramiel again today. I'm trying to get as much use out of it as I can before the nerf in the winter expansion.

First off I took it out to a bubble camp that 0utbreak had going on in the lower part of catch. We caught this scorpion pilot but then his 30 man gang came in for revenge and popped our bubbles so we decided to tactically retreat home for a bit.

After a bit of a chill out we started roaming the local area when a scout saw a curse and Tengu coming into D87. I warped to the gate to be followed by a friendly Vaga. The Tengu uncloaked first and we both went for it, calling point and the rest of the gang in. The Curse uncloaked so I disengaged from the Tengu to motor to the Curse for point.

Now tackling a Curse in a Frig is normally a one way ticket to podsville, neuts and flights and flights of drones are bad news for frigs.

Luckily my fleet take pity on me and call the Combat recon primary over the Tengu. The Curse goes down and we switch to the Tengu and he soon pops too. Just in time actually as his gang if 3 x Tengu and logi/BC support start to arrive as we withdraw from the field.

After another long AFK from me I rejoin just as a nano gang is about to form up. I ask if they want a Dram or a Vaga and get told Dram. Then someone asks if they have a sabre pilot? I put my hand up and get a Corp Sabre handed to me.

I don't tell them that I have never flown one before... I mean how hard can it be?

The gang leaves and we notice a hound following us so we bubble up on the next gate and the hound gets popped. First kill and I ain't on the killmail!!! WTF!!

Nothing really happens on this roam. I miss a couple of ships by not bubbling up fast enough or by poor placement. We also try and drop a couples of capitals on some station gaming carriers to no avail.

All in all it was a good start to my Sabre career... IE it came back in one piece but doesn't get any good Kills.

As the fleet starts forming for what would of been my 4th op of the day, my 1 year old son decides to show he has a career as an acrobat and somersaults out of his cot with a huge bang! No more EvE for me tonight!

Fly dangerous 0/

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Friday, 28 October 2011

Gangs and Solo.

Good morning,

So last night I logged on to TS and ScoRpS decided to start putting a gang together. Fantastic, I ask what is needed and get told to jump in either a Drake or Arty 'Cane.

PODLA Drake it is. (If you don't know what this is, it's basically a double web HML Drake with 2 x Nano and 2 x BCU's)

So I hang around for a few minutes and the order comes to go to the POS and start approaching the Titan. This fleet has turned from a general roam into a suicide Titan bridge fleet. Only one problem with that... I'm a trial member and, as such, do not get access to the POS. I pipe up on TS and ask what they want me to do.

A quick discussion happens and I am given a temporary password, just so I can take part in the fleet. Awsome.

So I warp to the POS and sit in jump range of the Avatar, waiting for our scout to find something to jump us into. After a little while the scout finds a Drake, Armageddon, Huginn, Hurricane and Megathron on a station and warps over to see if they will engage.

As soon as they go red box the cyno is opened and the order to jump is called. The opposition fleet disengaged as soon as the cyno opened, all except a lone Drake pilot. The Battleships, Recon and Hurricane dock up while the Drake, still red boxed on our scout, is called primary and swiftly dispatched.

We take the fleet on a roam through Doril and back round to D87 but find absolutely nothing. On return to D87 a bio is called so I go AFK for 30 mins or so.

On return most of the fleet have gone and it's me and ScoRpS left. I jump into a Jaguar and start wandering the area around D87.

I find a Drake one jump out in a mission or plex so quickly head back to station and grab a Rapier to scan him down, only to realise that I had bought a probe launcher but NO PROBES! D'oh!

Giving up on that idea I head back out in the Jaguar and start looking for a fight.

Now I should probably fill you in on this Jaguar. It's armor tanked for a start.

The fit runs like this: [Jaguar, Double Web]

3x 150mm Light AutoCannon II (Republic Fleet EMP S)
Small Nosferatu II

2x Stasis Webifier II
Warp Scrambler II
1MN Afterburner II

200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II
Damage Control II

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I


This thing runs about 160 DPS overloaded with a little under 7k EHP and does about 1,200m/s also overloaded.

The idea behind this is to counter anything that comes in close. Dramiels would make for a good fight... at least a normal fit one would.

So I was out in this thing and tbh I was hunting the cocky Dramiel pilot hoping to repeat what I did a few days ago, though this time without the killmail whores!

So anyway abot 10 jumps into my circular route I finally run into a Dramiel and we start the engagement.

I close in and put the double webs on and start pouring on the damage and then... I'm capped out. What the hell? And hang on a second.... Is that Dramiel SHIELD BOOSTING?!

I get the Dramiel down to 50% structure before I go pop.  I say good fight to the russian... who ignore me and head home without my Jaguar. Once home I do a little research on this guy and find his fit.

All I can say is... My Jaguar would be able to take on a normal fit Dramiel... This is not normal, but it worked for this guy and he got a good kill out of it.

[Dramiel, Russian Dramiel]

2x 150mm Light AutoCannon II (Republic Fleet EMP S)
Small Nosferatu II

Medium F-S9 Regolith Shield Induction
Small C5-L Emergency Shield Overload I
Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I

Power Diagnostic System II
Gyrostabilizer II
Pseudoelectron Containment Field I

2x Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

3x Warrior II


Ah well. I know now that I need to swap my neut for a nosferatu to try and keep my repper going as long as possible.

I hope I get to try this Jaguar on a solo 'normal' fit Dramiel at some point.

Fly Dangerous o/

Mail



Thursday, 27 October 2011

Fla5hy Red... Asylum?!

Hi everyone,

I got a bit of a shock today when some of my corp mates split off from Fla5hy Red and started another corp called Fla5hy Asylum.

'Fla5hy Asylum is a sister corp of Fla5hy Red 
1v1's and Ransoms Honoured 
We are here to show new or old pilots the ways and means of low-sec combat. 
For recruitment or just a chat join "Flashy Red Lounge" 
Or convo Lost touch Awesome Torres or Ollie Khan.'

I had to ask what this new corp was set up for, as I hadn't heard anything about it, in our alliance chat.

Better than this dude...
IT'S ONLY A DAMN ACADEMY!

FLA5HY RED HAVE OPENED AN ACCADEMY TO TRAIN NEW AND OLD PLAYERS ALIKE IN THE ART OF LOW-SEC PIRACY!

Follow the above instructions if interested in a life of EvE crime and low-sec PVP.

Fly Dangerous o/

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Wednesday, 26 October 2011

The 'Thought'

So yeah while I work I was mulling over the changes being made to Destroyers, in particular their 'rock, paper, scissor' effect.

No we all know that this effect occurs in EvE online in certain circumstances. Their are some ships you know that will kick the ass or others.

I think, with the new changes, Destroyers will become the tier 3 battlecruiser killers. They have got boosted EHP, agility and speed. The rate of fire -25% restriction has been removed and they have much smaller sig radius. All this adds up to one thing in my mind...

They will be very very hard to hit with big guns, like say those on a battleship or new tier 3 battlecruiser. A frig won't hurt the new BC class as they do not have enough DPS and anything bigger than a destroyer will get ripped apart!

I personally think a group of tier 3 hunting Dessies in fleets are going to be a common sight once the new expansion comes in.

Excuse me... I'm off to stock up on Thrashers :-)

Fly dangerous o/

Mail

A roam and a thought.

Ok so I will start of describing my first official roam with my new flying buddies, Outbreak.

About 3pm ET Ziggy caught me and told me of a semi planned roam for 7pm ET. I asked for ship types and he just shrugged at me and went AFK. Fair enough.

So at 7 I'm on comms and ready to go. Ship types are discussed and they decide on a Tengu/Recon roam. Mail doesn't fly a Tengu so that was out and they wanted combat recons rather than force... Of which I had none. Doh!

So I asked what they wanted me to fly and they wanted some inties as fast tackle. That I could do and to be honest since reading about the upcoming Dramiel nerd I want to fly my Dramiel as much as I can.

So off we went, Tengu's, Recons, Scimi's and tackle. A couple of jumps out we found a large gang being scouted by a Dramiel. We tried to catch the Dramiel in a bubble from our Sabre but he ran back to gate and the large Drake heavy gang he was with didn't seem all that interested in fighting us anyway. We reaches our first destination to find noone there and nothing to fight. We turned around and started heading towards HE'D-GP where we were sure we would be able to find a fight.

On the inbound gate was a small camp of a Hurricane, Vagabond, Sabre and a second Hurricane/ We jumped on in and while my colleague in his stiletto caught the Sabre I went for tackle on the Vagabond that was 100kn from the gate. I caught him in quick time and then prayed while the gang finished off the Sabre before switching to the Vaga and motoring I to range. Vaga went down and I had my first tackle/kill of the night.

The hurricane was next and was caught by the stiletto and I went into put a secondary point on the guy while the fleet warped to a near by planet and back at range to finish him off.

After the fun on the gate we headed to the sstation and watched a hugging proteus for a while before setting up 2 drag bubbles 80km off the station to try and catch anything cling towards us. A Hurricane thought he would be smart and warped to an old wreck 100km off the station but before he blew the wreck up I powered up my warp drive and caught him before getting the rest of the gang in to show him he wasn't so smart after all!

We stayed around the drag bubbles for a while and caught a Stabber who foolishly warped straight to station without bouncing off a planet first. Then the local residents started undocking an Abbadon gang and 2 Thanatos carriers and we decided we should leave them to it and head home. I was promoted to scout and led the way home without casualties. That was a really fun night and I look forward to repeating it shortly.

My break is up so I need to leave my thoughts on the new destroyer bonuses till later... Maybe tonight.

Fly dangerous o/

Mail.

Tuesday, 25 October 2011

The Scoop... New ships layouts and bonuses

I might have got the scoop on the other bloggers.

None of these details are CERTAIN IN ANYWAY but here we go.

Tornado (Minmitar)

Slot Layout: H8, M4, L5, R3 (8 Turret points)
Battlecruiser Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire
10% bonus to Large Projectile Turret falloff per level.
Ship Bonus
95% reduction in the powergrid need of Large Projectile Turrets
50% reduction in the CPU need of Large Projectile Turrets

My thoughts: Personally I think this thing is going to be a mini Machariel. It will be doing battleship DPS, maybe more with ROF bonuses and add to that Battlecruiser agility and speed. I aprove!



Talos (Gallente)

Slot Layout H8, M4, L5, R3 (8 Turret Points)
Battlecruiser Skill Bonus:
5% bonus to Large Hybrid Turret damage
10% bonus to the velocity factor of stasis webifiers per level.
Ship Bonus
95% reduction in the powergrid need of Large Hybrid Turrets
50% reduction in the CPU need of Large Hybrid Turrets
50% reduction in the capacitor need of Large Energy Turrets

My thoughts: You have to remember this will be coming with the Hybrid upgrades as well so add a 20%  tracking bonus to this and you start to think... Extra tracking, Web bonuses, Damage bonus AND Battleship DPS. Not so underpowered now huh?

Oracle (Amarr)

Slot Layout: H8, M3, L6, R3 (8 Turret points )
Battlecruiser Skill Bonus:
7.5% bonus to Large Energy Turret tracking speed
7.5% bonus to Large Energy Turret optimal range per level.
Ship Bonus
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets

My thoughts: I was right, with the Optimal Range bonus and that many lows (6!) this thing is going to put Zealots out of business.

Naga (Caldari)

Slot Layouts:  H8,  M4, L6, R3 (8 Launchers AND 8 Turret points)
Battlecruiser Skill Bonus:
10% bonus to Torpedo Velocity,
5% bonus to Torpedo explosion velocity,
10% bonus to Large Hybrid Turret optimal range
7.5% bonus to Large Hybrid Turret tracking speed per level.
Ship Bonus
 95% reduction in the powergrid need of Large Hybrid Turrets.
50% reduction in the CPU need of Large Hybrid Turrets
50% reduction in the capacitor need of Large Energy Turrets
40% reduction in the powergrid need of Siege Missile Launchers
58% reduction in the CPU need of Siege Missile Launchers

My thoughts: No this isn't a TYPO thats 8 of either Turrets or Missiles. As far as I could see this thing gets bonuses going either way. Also think about my comm ents above regarding the Talos, the tracking (amongst other things) on Hybrids is getting a buff anyway and this thing ALSO gets tracking bonuses and range bonuses. Damn...

Also I might as well put in what I know about the AF changes... they're all getting agility buffs of around 10% and the Enyo is getting a top speed change my 10 m/s.

I also saw the change to the Dramiel. Not good for Dram pilots like me.

The CPU will drop by 12 and the Powergrid by 1. CCP will also be changing the scan resolution from 990 to 750mm and reduce the max velocity by 13m/s. There goes my Dramiel fit.

Now another new bit to mention,  and this one I quite like. A buff to Destroyers.

First of the Role Bonus of -25% rate of fire is going which meansthey will fire as fast as a frigate.

All four of the Destroyers will be recieving extra Shield Capacity, Armor HP and Capacitor. and a reduction in thier signature radius. The Comorant and Coercer will also recieve a buff to thier Agility and Max Speed.

Fly Dangerous o/

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